Blade Ballet - Launch Trailer | PS4
I was one of the 3D generalists/concept artists that produced many of the production assets in the game. Including environmental platforms, levels, items, props, and characters!
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I also helped concept many of the skins and a few updated assets to the levels. I continued to work on creating future skins for patches and dabbled in some marketing production. Much of our work was produced with Maya and Max, we also used photoshop to hand paint most of the skins.