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Blade Ballet - PS4/Steam game

|Wallpaper render|

|Wallpaper render|

|Concepts and texture/ideas|

|Concepts and texture/ideas|

|Steam card illustrations for the game|

|Steam card illustrations for the game|

|Logos for the levels|

|Logos for the levels|

|Helped produce the levels via texturing and modeling|

|Helped produce the levels via texturing and modeling|

|Helped with UI concepts and helped model a few of the characters|

|Helped with UI concepts and helped model a few of the characters|

Blade Ballet - Launch Trailer | PS4

|Created convention pins|

|Created convention pins|

I was one of the 3D generalists/concept artists that produced many of the production assets in the game. Including environmental platforms, levels, items, props, and characters!
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I also helped concept many of the skins and a few updated assets to the levels. I continued to work on creating future skins for patches and dabbled in some marketing production. Much of our work was produced with Maya and Max, we also used photoshop to hand paint most of the skins.