3D generalist/2D concept artist working in the video games industry for 8 years. Excelling at concepting and modeling environments, props, weapons, vehicles and creatures. Along with assisting in UI, shaders, and particle effects. Prioritizes delivering creative problem solving for teams and clients while working with small or large companies.
* ˚ ✦ Experienced in unreal engine 5, unity, and github
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* ˚ ✦ Experienced in modeling, sculpting, texturing and implementation of assets including foliage/environments, props, and creatures in both hand painted and PBR Workflow
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* ˚ ✦ Experienced in worldbuilding in-game levels closely with design teams from block out to final polish, including in-game lighting and optimizations
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* ˚ ✦ Experienced in setting up pipelines, pre-production and production work
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* ˚ ✦ Experienced in designing and concepting out hard to define visual concepts for a team or singular individuals
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* ˚ ✦ Experienced in producing engaging and visually pleasing UI when in need
If interested for an estimate, you can message me here.
Initiated visual development for the game's premise. Organized ideas, collected visual references and collaborated on playtesting.
Coordinated with concept artists and leads on task structuring. Helped with grey boxing and creating rough passes with shaders. Created hand-painted test models to define game style. Overlayed and worked with unreal shaders to push the game's visuals.
Problem solved with leads to help create a 3D watercolor technique in substance painter. Documentation was created while testing this method on environments and characters.
Assisted in concepts for creatures, created a few mood drawings for the environment's overall temperature and vibe.
Modeled the first character and creature prototype along with some environment assets.
Responsible for visual marketing assets, cover art, concept sketches, and UI. Worked with the CEO and HOOK marketing team to explore visual updates for expansions to excite new and existing players. Consistently helping with update patches.
Collaborated with the art lead to develop concept art, 3D environments, props, particle effects, and UI. I also created the elemental symbols and a few 2D illustrations for the cards. I would sometimes help the marketing team and assist them with illustrations for marketing purposes.
Created the artistic style, cover art, and character art. Also participated in the play testing and assisted in making some marketing assets for the game, providing feedback and suggestions to improve the gameplay.
Worked with the CEO as a concept artist to create sketches for the background environments, helped with the interactive props and overall aesthetic for the game. Helped the CEO find the visual style and overall appeal while working on their visual mood boards.
Created concepts for the company such as sketches, and polished conceptual illustrations that helped shape the narrative and visual direction for an educational piece.
I contributed to the creative team for two video games: ‘Blade Ballet,’ a colorful multiplayer brawler on the PS4 with whirling robot characters, and ‘The Iota Project,’ a VR game set in a jet-set radio-themed Chicago. My roles included 3D environments, weapons and props, 2D concept art, UI design, marketing, and convention merchandise. I also participated in gaming conventions like PAX East and IndieCade.
Was responsible for concept art for ‘Monster Bowling’, a fun and quirky game that features various monsters as bowling pins and balls. Assisted in designing the environmental traps and hazards for the lanes.