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(Eden west) Lauren
(Eden west) Lauren
3D Generalist / 2D Concept Artist / Keyframe / Illustrator
Netherworld, Canada

3D generalist/2D concept artist working in the video games industry for 8 years. Excelling at concepting and modeling environments, props, weapons, vehicles and creatures. Along with assisting in UI, shaders, and particle effects. Prioritizes delivering creative problem solving for teams and clients while working with small or large companies.

* ˚ ✦ Experienced in unreal engine 5, unity, and github
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* ˚ ✦ Experienced in modeling, sculpting, texturing and implementation of assets including foliage/environments, props, and creatures in both hand painted and PBR Workflow
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* ˚ ✦ Experienced in worldbuilding in-game levels closely with design teams from block out to final polish, including in-game lighting and optimizations
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* ˚ ✦ Experienced in setting up pipelines, pre-production and production work
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* ˚ ✦ Experienced in designing and concepting out hard to define visual concepts for a team or singular individuals
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* ˚ ✦ Experienced in producing engaging and visually pleasing UI when in need

If interested for an estimate, you can message me here.

Skills

Concept ArtSketchingCreature DesignIllustrationDigital PaintingHigh-poly ModelingLow-poly ModelingUV MappingPBR TexturingBlenderRenderingShadersUnityUnreal EngineVRHandpainted texturesVirtual reality3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingParticle EffectsProp ModelingGame DevelopmentRetopologyWorld BuildingKey Art

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Maya
Maya
Git
Git
P4V
P4V

Productions

    • Video Game
      TBA
    • Year
      2025
    • Role
      Founding Artist
    • Company
      Double Dusk
    • Video Game
      The Bloodline
    • Year
      2023
    • Role
      Concept Artist/Key Artist/Illustrations
    • Company
      Shieldbearer Studios/HOOK
    • Video Game
      Skyweaver
    • Year
      2022
    • Role
      3D Generalist/Concept Artist
    • Company
      Sequence
    • Video Game
      Witchy Life Story
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Sundew Studios
    • Board & Card Games
      Fortune and Famine
    • Year
      2019
    • Role
      Concept Artist/Illustrations
    • Company
      Mid Level Meeple
    • Commercial / Advertisement
      Cellarius
    • Year
      2018
    • Role
      Concept Artist
    • Company
      ConsenSys
    • Video Game
      The Iota Project
    • Year
      2018
    • Role
      3D Generalist/Concept Artist
    • Company
      Dreamsail Games
    • Video Game
      Blade Ballet
    • Year
      2016
    • Role
      3D Generalist/Concept Artist
    • Company
      Dreamsail Games

Experience

  • Concept Artist/3D Generalist/UI/Shaders at Lunarch Studios
    Toronto, CA
    July 2025 - Present

  • Founding Artist at Double Dusk
    San Francisco County, US
    September 2024 - March 2025

    Initiated visual development for the game's premise. Organized ideas, collected visual references and collaborated on playtesting.

    Coordinated with concept artists and leads on task structuring. Helped with grey boxing and creating rough passes with shaders. Created hand-painted test models to define game style. Overlayed and worked with unreal shaders to push the game's visuals.

    Problem solved with leads to help create a 3D watercolor technique in substance painter. Documentation was created while testing this method on environments and characters.

    Assisted in concepts for creatures, created a few mood drawings for the environment's overall temperature and vibe.

    Modeled the first character and creature prototype along with some environment assets.

  • Lead Concept Artist/UI/UX/Illustrator at Shieldbearer Studios/HOOK
    Milan, IT
    June 2023 - October 2024

    Responsible for visual marketing assets, cover art, concept sketches, and UI. Worked with the CEO and HOOK marketing team to explore visual updates for expansions to excite new and existing players. Consistently helping with update patches.

  • 3D Generalist/Concept Artist/UI/UX/Shaders at Sequence
    Toronto, CA
    October 2018 - November 2023

    Collaborated with the art lead to develop concept art, 3D environments, props, particle effects, and UI. I also created the elemental symbols and a few 2D illustrations for the cards. I would sometimes help the marketing team and assist them with illustrations for marketing purposes.

  • Lead Concept Artist/Illustrator/UI at Mid Level Meeple
    Texas, US
    June 2018 - February 2019

    Created the artistic style, cover art, and character art. Also participated in the play testing and assisted in making some marketing assets for the game, providing feedback and suggestions to improve the gameplay.

  • Concept Artist at Sundew Studios
    Seattle, US
    May 2018 - December 2018

    Worked with the CEO as a concept artist to create sketches for the background environments, helped with the interactive props and overall aesthetic for the game. Helped the CEO find the visual style and overall appeal while working on their visual mood boards.

  • Concept Artist at ConsenSys
    New York City, US
    February 2018 - August 2018

    Created concepts for the company such as sketches, and polished conceptual illustrations that helped shape the narrative and visual direction for an educational piece.

  • 3D Generalist/Concept Artist/UI/UX/Rigging at Dreamsail Games
    New York City, US
    July 2015 - February 2018

    I contributed to the creative team for two video games: ‘Blade Ballet,’ a colorful multiplayer brawler on the PS4 with whirling robot characters, and ‘The Iota Project,’ a VR game set in a jet-set radio-themed Chicago. My roles included 3D environments, weapons and props, 2D concept art, UI design, marketing, and convention merchandise. I also participated in gaming conventions like PAX East and IndieCade.

  • Concept Artist at Zymo Interactive
    Green Bay, US
    May 2013 - October 2013

    Was responsible for concept art for ‘Monster Bowling’, a fun and quirky game that features various monsters as bowling pins and balls. Assisted in designing the environmental traps and hazards for the lanes.