Blade Ballet - PS4/Steam game

Wallpaper render

Wallpaper render

Blade Ballet - Launch Trailer | PS4

Some concepts and mood/texture tests I created in the beginning phases of the game

Some concepts and mood/texture tests I created in the beginning phases of the game

Produced many skins for the robots

Produced many skins for the robots

Steam cards I produced

Steam cards I produced

Logos and symbols I created for each arena

Logos and symbols I created for each arena

Helped produce the levels and level design via modeling/texturing

Helped produce the levels and level design via modeling/texturing

Modeled and textured this level

Modeled and textured this level

Some UI concepts I produced for different parts of the game

Some UI concepts I produced for different parts of the game

Also created some convention pins

Also created some convention pins

I was one of the 3D generalists and concept artists that produced many of the production assets in the game; Including environmental platforms, levels, items, props, and characters! I also helped concept many of the skins and a few updated assets to the levels. I continued to work on creating future skins for patches and dabbled in some marketing production by making rendered and illustrated images for Steam and Sony. Much of our work was produced with Maya and Max, we also used photoshop to hand paint most of the skins.