Weapons and Cockpit - The Iota Project

Final render

Final render

Texture maps and topology

Texture maps and topology

Final render of the cockpit

Final render of the cockpit

Some early beta screens!

Some early beta screens!

Weapons and Cockpit - The Iota Project

Some extra game assets, and concept art I produced for the VR game called The Iota Project. I had the responsibility of creating the prototype cockpit that players would be pressing buttons in, along with using the cockpit as their main hub. I was also responsible for creating the sword you were able to pick up within the city walls. All were made in Maya with some small texture work in Zbrush, then they were all ported over to Substance painter for final polish.