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Weapons and Cockpit - The Iota Project

|Flashy render|

|Flashy render|

|Final render|

|Final render|

|Texture maps and topology|

|Texture maps and topology|

|Final render|

|Final render|

|Texture maps and topology|

|Texture maps and topology|

|Final render of the cockpit|

|Final render of the cockpit|

VR game assets produced for the the Iota Project along with concept art. I had the responsibility of creating the prototype cockpit that players use to control the giant mecha. I was also responsible for creating the sword you were able to pick up within the city. All were made in Maya with some small texture work in Zbrush, then they were all ported over to Substance painter for final polish.