I was responsible for modeling and concepting the alpha stages of The Iota project.
I helped mostly with the smaller game prop assets such as weapons or pick up items, and also assisted with producing environment models that were within the city and outside of it. I assisted in creating concept work at the beginning stages of the game by helping with the game's overall style and mood board. Our production team had jumped over to Unreal from originally being on the Unity engine and this gave us time to test out textures and stylistic choices in engine.
All models and props were produced in Maya, along with some small texture edits in zbrush, and then ported over to Substance for final polish.