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Skyweaver (Horizon Blockchain games)

Skyweaver - Official Reveal Trailer

|Reward concept screen for cards|

|Reward concept screen for cards|

|Polished concepts for the arena based on what the art lead desired|

|Polished concepts for the arena based on what the art lead desired|

|Polished concepts for the arena based on what the art lead desired - without UI|

|Polished concepts for the arena based on what the art lead desired - without UI|

|Rough concept paint over for a specialized arena, and rough 3D block outs for more island concepts to be pushed to the freelance team - these concepts were based on the art lead's ideas|

|Rough concept paint over for a specialized arena, and rough 3D block outs for more island concepts to be pushed to the freelance team - these concepts were based on the art lead's ideas|

|Older modeled version I made with pure vertex painting|

|Older modeled version I made with pure vertex painting|

|Older modeled version - It reacted to real time lighting based on how long the turn lasted|

|Older modeled version - It reacted to real time lighting based on how long the turn lasted|

|Older modeled version - Night time had some emissive glow|

|Older modeled version - Night time had some emissive glow|

|Gif of the various time zones|

|Gif of the various time zones|

|Christmas theme!|

|Christmas theme!|

|Card effect concepts and sketches|

|Card effect concepts and sketches|

|Final card concepts picked by the art lead|

|Final card concepts picked by the art lead|

|Helped integrate the UI to look 3D by using mesh planes, this worked well with our web engine|

|Helped integrate the UI to look 3D by using mesh planes, this worked well with our web engine|

|Glow effects I created for our web engine|

|Glow effects I created for our web engine|

|Frozen effect concepts that were never used|

|Frozen effect concepts that were never used|

|Badge upgrade concepts|

|Badge upgrade concepts|

|Prism symbol concepts|

|Prism symbol concepts|

|Final prism symbols|

|Final prism symbols|

|Robot companion sketches, Beta island with UI sketches on top, Beta island phase concepts and style exploration|

|Robot companion sketches, Beta island with UI sketches on top, Beta island phase concepts and style exploration|

I was in charge of multiple tasks for a TCG project called 'Skyweaver' from Horizon Blockchain Games. It was a challenge as this game runs on browser and had promises to work on any phone, so we had to keep things fairly simple and optimized. It was also quite a challenge to deal with the concept of their arena being specifically a floating circular island with physical floating cards hovering on the island itself.
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I was also assigned to jump to multiple different aspects of the teams project, from working with the tech artists and making the UI optimized and clean to then jumping back to concepts and idea exploration.
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I produced the 3D card models, the full arena environment along with concepts. I worked with a team to design/animate a 'frozen' state card effect, and glowing effects on the arena floor.
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I was given more tasks soon after to improve their mana tokens on the cards, developed the 'prism' symbol elements for the cards, and also illustrated a few creatures/characters in their style in the beta stage of the project.