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Kingborn - King Arthur

|Rendered top down view|

|Rendered animation of my dragonflies|

|Beauty scene with added music by 'The Long Dark' by Scott Buckley|

|Turntable|

|Value/lighting/normal/color passes|

|Value/lighting/normal/color passes|

|Tri count and topology for hero prop|

|Tri count and topology for hero prop|

|Material and UVs/Tri count for environment|

|Material and UVs/Tri count for environment|

|Clay render|

|Clay render|

|Quick paint over for idea exploration|

|Quick paint over for idea exploration|

|Complete Process of project|

|Complete Process of project|

|Boat image references|

|Boat image references|

|All environmental assets|

|All environmental assets|

|All particles I built by hand with added music by 'The Long Dark' by Scott Buckley|

|All materials and particles|

|All materials and particles|

|Concept sketches for animals|

|Concept sketches for animals|

|All animal references|

|All animal references|

Greif stricken; King Arthur amasses his knights to travel by boat to reach the infamous witch, the Lady of the lake. Arthur's vessel was carefully crafted from pure hawthorn trees, while moon crystals were cut in the shape of eyes to help guide him on his fate for justice.
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This was a big undertaking that needed a lot of research as I have not touched unreal 5 in a while. Was incredibly humbling to slowly see this take form.
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Special thanks to these specific amazing people for helping me reach this point...
Julio Coletti: https://www.artstation.com/julionicoletti for the amazing concept of the boat.
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Tyler Dillard: https://www.artstation.com/dmpickle for the water shader help.
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Prismatica Dev: https://www.youtube.com/@PrismaticaDev/featured for helping with absolutely everything. :''D
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CGhow: https://www.youtube.com/@cghow for all and everything about particles.
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And 'The Long Dark' by Scott Buckley: https://soundcloud.com/scottbuckley for a very beautiful and mysterious track.
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I really could not have done it without these people.